Qwertynomics

Touch Typing 4 Life gets a Brand New Name

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Qwertynomics logo on keys white larger-4We are back. It is so nice to be back online with our new brand – Qwertynomics – Formally Touch Typing 4 Life.

We have been working hard behind the scenes on our products, online courses and classes, so that we can offer MORE of a customized, personalised service to MORE of our valued clients around the world (an ever-growing audience!). So far our clients have been so thrilled, satisfied and happy with our solutions and results that we only rely on word-of-mouth, client testimonials. We are now teaching to 21st Century Skills for life, using modern and highly successful blended learning for all ages. Typing skills taught in just 10 hours.

Our first Qwertynomics Instructor Training was held a few weeks ago and way highly successful. Our first schools in Ontario will now be teaching keyboarding skills with our Qwertynomics Methodology from September. If you would like to join our next Professional Training Day will be held early November.

We are now asking everyone, part of the Qwertynomics 

learning community, to support and assist us with this undertaking in a meaningful way. PLEASE take a look, learn something new and share it with friends and your circles of influence!!

Our new content will be useful, funny and informative and will also keep you up to date with our events and classes. Find us on social media through our Facebook account and Twitter feeds – we could NOT ask for better advocates and ambassadors than you – kindly help us spread the word.

Follow us on Twitter or Facebook. We look forward to you joining us.

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Go to the bottom of the page to join mailing list.

Many thanks

Zoe Clements – Founder

 

Out of Touch with Typing

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kids-technology“Many schools aren’t teaching typing anymore because they figure students already are proficient at using keyboards. That’s a wasted opportunity.”

I recently found this article on the MIT Technology Review website by Anne Trubek – August 15th 2011.

As a teacher and a parent I discovered this problem 8 years ago. Since then we (my 1300 students and I) have been working on a solution. 7 years ago Touch Typing 4 Life was born and now we are pleased to release our final product Qwertynomics. We will be releasing more information in January 2014. – Zoe Clements

Most children start typing on cell phones and computers long before they take keyboarding classes, so many schools, noting this trend, have stopped teaching typing. “The kids already know how to type,” the staff at my son’s school told us at curriculum night, “so we have decided to use computer time on something else.”

Read more…

It is amazing what you can create with text

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Coding and Typing go hand in hand

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qwertynomics, touch typing, Zoe Clements, Coding, Ed Tech, Coding and Typing, Cloud for kidsTyping and Coding go hand in hand. We use typing to interact with the whole world today. Children are on computers from an early age and it is important to teach them how to use computers correctly and safely.

A non-touch-typist has to make sacrifices in order to sustain their productivity. They spend more time hammering out code, then in order to keep up, they have less time doing something else. When it comes to programming, there are only so many things you can sacrifice!

For those hunting and pecking at the keyboard or looking at the keyboard when typing code, they are taking thier eyes off the screen and mistakes can easily happen.

Learning to touch type is empowering as you can almost type as fast as you think. Why would you want it any other way?

Not being able to type is like being an actor without knowing how to put your clothes on, showing up to the game unprepared, coming to a meeting without your slides. Going to class without your homework.

Learning to type is easy to do with Qwertynomics.  The earliest we recommend teaching children how to type is Grade 3. Their brains are mature enough to learn easily and their hands are large enough of the full size keyboard. We teach children how to type up to 40+ words per minute in just 15 hours. Some of our students can now touch type over 120 words per minute.

Learn to type before learning to code. It will be the best thing you ever learn.

Bill Gates and Zuckerberg- Teaching kids to code

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Everyone in this country should learn how to program a computer…because it teaches you how to think.  – Steve Jobs

What is the best age to start teaching kids to code?

7 Great Apps for Teaching Coding

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Coding Apps for kids Touch Typing 4 Life QwertynomicsThis week is coding week. We are starting this week by introducing you to 7 apps to get children started with a little coding.

The following sites and apps can help children who have an interesting in gaming and learning to the beginning of coding. If they have basic reading skills they can grasp the basics of thinking and planning in order to make things happen. This is the whole purpose of coding. They can create quizzes, interactive games, animations and more.

All of these coding apps are appropriate for elementary students. These require no coding background or expertise and best of all, many of these tools are free, or almost free.

Daisy the Dinosaur

Platform: iPad
Cost: Free!
From the makers of Hopscotch, Daisy targets the youngest coders. The interface is similar to Hopscotch but much simpler. There is only a dinosaur to move and only basic functions to use, but for your younger students, this is an excellent introduction to programming.

Scratch

Platform: Web
Cost: Free!
Designed by MIT students and staff in 2003, Scratch is one of the first programming languages we’ve seen that is created specifically for 8-to-16-year-olds. Originally a multi-platform download, Scratch is now web-based and more accessible. Students use a visual programming language made up of bricks that they drag to the workspace to animate sprites. Various types of bricks trigger loops, create variables, initiate interactivity, play sounds, and more. Teaching guides, communities and other resources available on the website will help instructors get started. You don’t have to be a programming expert to introduce Scratch.

GameStar Mechanic

Platform: Web
Cost: $2 per student
GameStar Mechanic teaches kids, ages 7-14, to design their own video games. Your students will love completing different self-paced quests while learning to build game levels. The site integrates critical thinking and problem-solving tasks. An app embedded within Edmodo makes logins easy for students.

Cargo-Bot

Platform: iPad
Cost: Free!
Cargo-Bot is another game that teaches coding skills. On each level, the objective is to move colored crates from one place to another by programming a claw crane to move left or right, and drop or pick up. The game was actually programmed on an iPad, using a touch-based coding app called Codea, which is based on the programming language Lua. Elementary students will learn the logical thinking required to eventually do “real” text-based programming using Lua — but Lua is not for young learners. For elementary students, stick with Cargo-Bot.

Tynker

Platform: Web
Cost: Free! (with Premium upgrade option)
Although Tynker is relatively new, we definitely count it as one of our favorite coding apps. The interface looks similar to Scratch. But while Scratch was designed to program, Tynker was built to teach programming. The app features starter lesson plans, classroom management tools, and an online showcase of student-created programs. Lessons are self-paced and simple for students to follow without assistance.

Move the Turtle

Platform: iOS (iPad and iPod)
Cost: $2.99
We love Move the Turtle, a gamified way to learn programming procedures. The main character reminds us of the old Logo turtle used to teach kids computer programming during the reign of the Apple IIe. Each new level of achievement increases in difficulty and teaches a new command that directs the turtle to reach a star, make a sound, draw a line, etc. A free play “compose” mode lets students move the turtle however they want.

Hopscotch

Platform: iPad
Cost: Free!
Hopscotch looks a lot like Scratch and Tynker and uses similar controls to drag blocks into a workspace, but it only runs on the iPad. The controls and characters are not as extensive as Scratch and Tynker, but Hopscotch is a great tool to begin helping students without coding experience learn the basics of programming, logical thinking and problem solving.

Learning to code will enhance problem-solving skills, enhance logical thinking and promote creativity. Let’s start early.

Bill Gates
Chairman, Microsoft
“Learning to write programs stretches your mind, and helps you think better, creates a way of thinking about things that I think is helpful in all domains.“
Sheryl Sandberg
Chief Operating Officer, Facebook
“An understanding of computer science is becoming increasingly essential in today’s world. Our national competitiveness depends upon our ability to educate our children – and that includes our girls – in this critical field.“

“Hour of Code” Week – but what should children learn first?

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This week is “Hour of Code” week, but what do we need to learn first.

Children learning to code is the next hot topic on the market. Whether your child will grow up to be the next Zuckerberg, programming is a highly useful skill for them to learn as it teaches them creativity, communication skills and vital problem-solving skills.

The foundations to coding should begin with learning how to type. I am not just talking about hunting and pecking at the keyboard, but proper touch typing. Did you know that there is a difference? If you look at your hands whilst typing, even when you are using

all of your fingers, you are not typing correctly. By learning to touch typing correctly you will never need to look at your hands again saving you time and increasing your productivity.The necessary knowledge of typing is a foundational skill that applies to all children and impacts across all curriculum area’s. 

Touch typing accesses your cerebellum, the part of your brain that uses your muscle memory and that never forgets. This allows your brain to concentrate on the task at hand without having to think about the process. It also increases speed, accuracy and creativity.

Did you know that some of the worlds fastest typists are computer programmers. Our 21st century digital learners are exposed to coding as young as 3 years old, through gaming technology. This is allows them to have amazing idea’s when it comes to coding.

Whilst creating our Touch Typing program “Qwertynomics”, we have cherished children (Age 7-17) on our development team. They have become part of our journey. This has allowed us to develop a program for children by children. We will be ready to release this program in the early part of 2014 and will have a website up and running in the new year. http://www.qwertynomics.ca. In just 10 hours children can learn to touch type in a fun way. We use brain training, fun gaming technology and teach children the importance of ergonomics and computer health related issues. 

Coding was always considered a solitary activity but that is changing. Children are encouraged to collaborate and share idea’s, often leading to very technical projects. They are the problem solvers of our future we can give them the skills and knowledge they need

to access their higher order skills.

Here is the article about “Hour of Code” week. 

Thousands of schools worldwide will participate next week in Hour of Code, an initiative from nonprofit group Code.org to introduce computer programming to K-12 students.

The effort, which coincides with Computer Science Education Week, is an outgrowth of the group’s goal to influence schools to squeeze in one hour of coding instruction on a weekly basis — including in the US.

“Estonia teaches it from third grade and up. Vietnam teaches it from third grade and up,” said Hadi Partovi, Code.org’s founder. “America is the leader in software and technology, and we are really lagging behind in terms of teaching our kids about it.”

Code.org is trying to make it as easy as possible to join the effort by offering a slew of tutorialsthat teachers can adopt into their lesson plans. Some don’t even require computer equipment.

After interviewing Partovi, he showed me a simple game called Light-Bot which I, in turn, showed my 6-year old daughter. Players drag and drop commands (turn, jump, etc.) to navigate a robot through an obstacle course. My daughter was quickly hooked, and her princess costumes went untouched all day. Maybe you don’t know many 6-year-old girls. But trust me when I say very little comes between them and their Snow White ensembles.

Whether Code.org can bring about a shift in education standards remains to be seen, but Partovi is committed.

“We’re increasingly getting the message out that learning to dissect an app is an important as learning to dissect a frog — or learning how the Internet works is as important as learning how electricity works,” he said.

House of Code has plenty of Silicon Valley starpower behind it from Facebook CEO Mark Zuckerberg to Dropbox CEO Drew Houston — as well as actual rock star Will.i.am.

Original article

Pearson announces edtech partnership with MaRS Discovery District

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Touch Typing 4 Life  (soon to be  Qwertynomics) is already a client of MaRs and we are very excited to hear this news today.

Toronto, December 2, 2013 – Pearson, the world’s leading learning company, today announced a strategic partnership with MaRS Discovery District, a leading innovation centre located in Toronto, as part of its commitment to accelerating digital innovation in the global education space.

Through this partnership, Pearson will work actively with education technology start-ups supported at MaRS, help facilitate training and education for digital innovators, and provide opportunities for entrepreneurs to collaborate with its global team. In the process, start-ups will gain insights into research, data and technical integration, and how to design products and services that have a positive impact on people’s lives through learning.

“At Pearson, we believe that technology innovation has the power to enable and scale transformation at all levels of the system. We are seeing shifts in curriculum design, instructional effectiveness, assessment, instructional resources and services and start-up thinking is helping to fuel those changes,” said Dan Lee, Chief Executive Officer of Pearson Canada. “I am very excited to partner with MaRS to expand the potential of start-ups who are focused on developing new and measurable approaches to teaching and learning.”

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